In the last 30 years, I’ve been asked this question a million times or so. Sometimes, the answer I give makes people want to give it a try and sometimes, it makes them look at me like I have three heads — to which all I can say is “No! No! My CHARACTER has three heads.”
The biggest problem with answering this question is that gaming seems to be something different for everyone — and sometimes everyone at the same table. In short, role playing games are strategy, puzzle, storytelling, combat simulating, character developing, rules lawyering, problem solving, hack and slash, min maxing, collaborative, dynamic, interactive, open ended and or systematic pretending.
“WTF?,” you say! Agreed! And this is exactly why the answers to this question never seem to satisfy. For the “puzzle, strategy, min maxing, rules lawyering and problem solving” gamers, role playing is a game of wits. You play to “beat” the game, beat the rules, beat the scenario, beat the dice, out wit the system, out smart the game master or overcome unsurmountable odds by using the hand full of skills on your character sheet and your brain; if you are successful, you leave at the end of the night happy to have a cool new story about greatness — your’s or your characters. Great to see how you out-thought the system, module, the GM, the other players, or great to see how your carefully created character stacked up to the DM’s worst. Sometimes just not getting your character killed is greatness in itself. These are “great to be alive” moments. This type of gamer thrives on challenge, fair, clearly defined, detailed, challenges that may seem impossible, but can be defeated by diligent, thoughtful gamers with “the right stuff.” These players need the rules, the game, the genre and world to be cohesive and well defined. For these players gravity, for example, better work the same way every time, or there better be a damn good reason why it doesn’t. This type of gaming models very well on a computer.
Some times strategy gamers, are highly interested in the mechanics of battle, or siege and the strategies of war. These games might be drawn to games like War Hammer 40k, or HeroScape. These games are typically referred to as battle-sims, or miniature games, and often deemphasize the role-playing aspects of the game.They focus more on army or team creation, miniatures, landscapes and terrains and head to head competition. These games are more game and less story telling, but can over-the-top fun.
For the “interactive storytelling, character development,” gamer, the game is about telling a good story. Its about being in a living book. Your GM, or storyteller sets a scenario for you and you provide the characters, the dialog, the unexpected elements that keep the story moving and bring the world to life. These players are comfortable throwing away the rules whenever they get in the way of the story. They need strong characters, rich history, and well defined worlds to interact with. They need game masters who can “go with the flow” Groups of these gamers can often run without rules or the loosest set of rules available. They don’t see their characters as stats on a sheet, but rather the sum of their actions. That is not to say that these players don’t thrive on challenge, don’t need any structure, and don’t want those moments of greatness, they want those things too; they just want it within the context of a good story, where they can face challenges and problems that go deeper than the rules. These players want to get to know their characters, how those characters fit in the world, what their limitations are and what their motivations are. They want to develop a story, a history of their character that will shape that character and effect the choices the character makes moving forward — and ultimately effect the world they are gaming in.
Hack and Slash gamers are a variation of the first group, but they tend to be concerned with one challenge — “how do I kill this bad@$$ in front of me.” They like violent, action packed gaming that moves from scene to scene like a summer blockbuster and gives them lots of opportunities to role their dice. These games and gamers can be fun and sometimes even the most hardcore storyteller types enjoy a good night or two of mayhem and slaughter.
Then there are the hybrids. They enjoy the excitement of overcoming challenges with wits, the reward of being in a good story AND the action packed mayhem of killing everything in site. These players don’t just want a good mix they want it all. These gamers often have high standards and are always looking for the right set of rules that will help resolved combats and action, but stay out of the way of the story.
What is fantasy role-playing then? In the right group, it’s whatever you want it to be. With a little research and some luck, you can find a group of people interested in the same elements of the game and create your own definition of role-playing. Ultimately its a game of pretend; its not about what’s right or what’s wrong, its about finding the type of gaming you like and having fun. What is fantasy role-playing? It’s a group of like minded friends playing a game they like and having a good time with it.
Don’t like that answer? Write your own, what ever you come up with will be right.
Game on,
-=Salient Knight=-